Fun and games

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#### Level contents

- 3:01 Two blind dice, Dot-to-dot/Clock race...
- Two blind dice uses dice and addition to colour numbers around a clock in a game format and Clock race uses dice and subtraction in a game to travel around a clock face. One dot-to-dot uses counting by even numbers and the other counting by odd numbers.
- 3:02 Trace race/Colour the shapes
- Trace race game uses tracing the given picture in centimetres based on the roll of a dice, colour the shapes activity uses addition and subtraction facts.
- 3:03 Face race/Jumping dice
- Face race is a game using a dice and 3D objects and Jumping dice is a game using two dice and the jump strategy.
- 3:04 Amazing quarters, Dot-to-dot/Shape ma...
- Amazing quarters colouring activity uses boxes divided into quarters to make a pathway, dot-to-dot counting by tens from 10 uses distracting numbers, shape making by joining dots that make 12, 13, 14 and 15, dot-to-dot counting by fives starting at 0 uses distracting numbers.
- 3:05 Find-a-shape/Dot-to-dot, Toss a coin
- Recognising and identifying pentagons and hexagons through Find-a-shape, dot-to-dot counting by fives from 300 to 400 and recording data in a coin tossing activity.
- 3:06 Shape making/Jumping dice
- Shape making uses joining dots that add to 16, 11 and 17. Recognising and making two -digit numbers by rolling 2 dice and using the jump strategy to subtract the smaller number from the larger.
- 3:07 Four in a row/Match it
- Four in a row colouring game uses addition of 2 playing cards. Match it uses matches to create shapes and Hidden faces uses recognising the existence of hidden faces on block models.
- 3:08 Pentagon way, Find the message/Operat...
- Pentagon way activity uses recognition of pentagons to make a pathway, Find the message uses multiplication algorithm answers to create a message. Operations search involves identifying operations and Piece it together uses recognising shapes within tangrams.
- 3:09 Mystery symbols/Mystery symbols 2
- The operation and greater and less than symbols are to be coloured using a code. The pattern made is symmetrical. Students choose symbols in the second activity.
- 3:10 Rock around the clock/ Multiplication...
- Rock around the clock is an adding activity that is timed and uses different starting positions on a clock face. Multiplication webs uses multiplication and understanding the difference between numbers to find highest and lowest scores.
- 3:11 Line up/Dot-to-dot, Cover up
- Line up activity uses drawing lines in varying lengths determined by the addition of numbers on a thrown pair of dice, dot-to-dot counting by eights and nines and Cover up is a colouring area activity.
- 3:12 Clock times/Number disguise
- Clock times game uses varying answers determined by multiplying the numbers rolled on a dice and the chosen numbers on the clock face. Number disguise uses letters to make number sentences, the value of each letter is determined to find the points for given words.
- 3:13 The shortest path, Rectangle disguise...
- Find the shortest path in a maze, make different shapes from rectangle pieces, use multiplication determined by the roll of a pair of dice in Times cover up and recognise multiples of 3 and 6.
- 3:14 Colouring multiples/Half copy, Flip a...
- Recognising and identifying multiples of 4, 5 and 9 in Colouring multiples, completing a mirror image to show symmetry, Flip and add game using addition determined by the numbers turned up on the cards.
- 3:15 The great train race/Dot -to-dot,Four...
- The great train race uses counting back by 7s, 8s and 9s with students predicting which train will win. A dot-to-dot counting by 7s and a game, Four-digit juggle is played using number cards to make and order 4-digit numbers.
- 3:16 3 dice race/4 in a row
- 3 dice game uses the totals of each roll to complete a graph showing the frequency of the totals and 4 in a row game uses cards from 2 to 10 and multiplication to try to cover four numbers on a game card in a row.
- 3:17 A knight's journey
- A knight's journey uses an understanding of instructions involving compass directions. A second grid is supplied for students to create their own journey.
- 3:18 Important things you should know.
- Recognising 3D shapes, times tables from 1 to 10, an addition grid and understanding the seasons of the year and their months.