Fun and games

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#### Level contents

- 4:01 Line up/4-digit shuffle
- Line up activity uses the roll of a dice to determine how long a line to draw, 4-digit shuffle uses cards to create four-digit numbers and recognition of their numerical order.
- 4:02 Rock around the clock/The eighths way
- Rock around the clock uses timing from varying starting positions of addition and multiplication by 3 and by 4 and the Eighths way colouring activity uses recognition of eighths to find a path.
- 4:03 Fraction face-off/Three times, Find t...
- Fraction face-off uses a pair of dice to create fractions. These fractions are coloured in rectangles till a row is completed. Multiples of 3 and recognising and numbers between 3000 and 5000 are to be recognised in Three times and Find that number..
- 4:04 Falling off the edge/Shapes by digits
- Falling off the edge uses recognition of given directions using North, South, East and West and Shapes by digits uses recognising and completing patterns using the units digit in counting by 2s, 3s, 4s, 6s, 7s and 8s.
- 4:05 Dice chance 1/Block out
- In Dice chance 1 , a dice is rolled 30 times, the outcomes graphed and questions relating to the chance being even are asked. Block out is an activity involving finding how many hidden faces on 3D models and the volume of the model.
- 4:06 Likely totals/Sharing cordial
- Totals of three dice are tallied and graphed after predictions are made of the totals most and least often rolled in the game Likely totals. A volume activity using sharing needs a written explanation as to how the sharing is possible.
- 4:07 What's hanging on the line?/Patchwork...
- Drawing parallel, perpendicular, straight and sloping lines to make a picture and using multiplication of a pair of rolled dice to determine how many spaces to colour in Patchwork area.
- 4:08 Dicey directions/Multiplication colou...
- Understanding compass directions using a dice to travel on a grid in Dicey directions, and colouring by multiplication.
- 4:09 Shape up/Tangrams
- Creating shapes with sides determined by the roll of a dice, recognising and identifying shapes within tangrams.
- 4:10 X marks the spot/Number hunt
- X marks the spot, involves using coordinates to place and find by chance the treasure of another player, and Number hunt, is an activity using numeration concepts and addition of 4-digit numbers.
- 4:11 Multiplication webs/Grid copy
- Multiplication webs for x4, x7, x8 and x6, identifying and recreating the second half of a symmetrical picture and in Grid copy a full picture is to be drawn on a grid.
- 4:12 Grid game/Dot-to-dot by tens
- Grid game using dice to determine the coordinates of the square to be coloured with the aim of colouring four in a row, and a dot-to-dot counting by tens from 3900 to 4500.
- 4:13 Why was the duck worried?/Dot-to-dot ...
- Recognising and identifying coordinates to be coloured which give an answer to Why was the duck worried? , a dot-to-dot counting by 4s and an estimation exercise.
- 4:14 Fair or unfair?/Parallelograms
- A board game, Fair or unfair, uses a dice and two players and a 2D shapes game similar to Boxes,has players trying to make the most parallelograms.
- 4:15 Which way?/Card count
- Which way? uses recognition and identification of direction, Card count uses cards to find totals of 20.
- 4:16 A sweet way, Number find/4-digit jugg...
- A sweet way uses finding alternate paths, Number find uses recognising and identifying numbers between 2500 and 3000, 4-digit juggle uses creating four-digit numbers and categorizing them into their thousands value.
- 4:17 Important things you should know
- Recognising 3D shapes, times tables 1 to 10, a completed addition grid and seasons of the year and their months.