Fun and games
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Level contents

6:01 The order of numbers/Clock symmetry
Creating 6-digit numbers from 6 number cards and organising them in ascending and descending order in The order of numbers and writing the time shown on a mirrored digital clock faces in Clock symmetry.
6:02 Rock around the clock/Line up
Rock around the clock times how long players take to add and multiply numbers around a clock, and in Line up, using the multiple of two single digit cards as a length in millimetres to rule lines until a given distance is completed.
6:03 High times/Out in space
High times, players multiply two single digits numbers to try to make a higher number than a determined 2-digit number, and using grid directions and distances to determine a final destination.
6:04 Colour my day/Mixed-up number sentenc...
In Colour my day, a dice is rolled to move around a box of coloured squares, the number of each colour varying to change the chance of an equal outcome. Mixed-up number sentences uses all the operations to complete number sentences with answers totalling as close to 100 as possible.
6:05 Block out/The end of the line
Block out, identifies how many faces cannot be seen on a 3D shape made of cubes, and The end of the line, uses dice to determine the distance to trace a line.
6:06 Time for a pattern/Estimate and divid...
Time for a pattern, uses multiplying a 6-digit number by single digits to make number patterns, a dot grid is used for making patterns symmetrical, and in Estimate and divide, estimating and actual division answers are compared.
6:07 Mouse race/Shape up
Mouse race is a game using a dice with an equal chance of being won.Shape up uses a dice to determine the number of lines to be drawn to make shapes on a grid.
6:08 Product choice/Grid objects
In Product choice two dice are rolled and the numbers multiplied. Results are placed on a tally and a graph, which will show that chance outcomes vary. Grid objects uses two dice to give the coordinates of a 3D object to be crossed out in the game. Placing three crosses in a row is the aim.
6:09 Number patterns/Prime time
Making number patterns by joining dots of numbers of different divisibility, and identifying and colouring prime numbers.
6:10 Circle designs/High shuffle
Making circle designs by drawing lines from points on the circumference of a circle, and in High shuffle 5-digit numbers are altered one digit at a time using a drawn card.
6:11 3D favourites/Tangrams
3D favourites uses features of 3D shapes and addition to identify favourite objects, and recognising and identifying shapes used within tangrams.
6:12 Circle maze/Make 100, Pascal's triang...
Circle maze uses finding a path for three birds to the nest, Make 100 uses addition, subtraction, multiplication and division to get to a total of 100, Pascal's triangle uses recognition and identification of a given pattern.
6:13 3D favourites/Symmetry
3D favourites uses the features of 3D shapes and addition and subtraction to determine favourite shapes, and an activity uses completing symmetrical pictures and understanding the concept of rotation.
6:14 Hidden faces/Phone in
Hidden faces uses recognising that block models have hidden faces, and Phone in uses operations in a fun activity using phone numbers.
6:15 A fair share/Mixed operator
A fair share uses division and problem solving, Mixed operator uses number cards to create number sentences with answers as close to 50 as possible.
6:16 Operations search/Piece it together/M...
Operations search uses hidden operations on a grid, Piece it together are tangrams where parts are to be identified and Mystery words uses finding and colouring symbols for matching words.