Probability (Chance)

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#### Level contents

- * Assessment for the whole of Level 5
- ** Assessment test answers
- *** Assessment test records
- 5:00 Concept Dictionary - Probability
- Teaching points extracted from worksheets showing the development of concepts from Probability from Year 0 to Year 6
- 5:01 Chance
- Write the letter of the picture that best suits the label - from certain to impossible. Match each container to a decimal, fraction or percentage on the number line that gives the chance of choosing a red ball. Show the chances as less than or greater than half.
- 5:02 Chance
- Match the chance labels eg impossible is 0 out of 4. Estimate chances as percentages. For each outcome listed, choose a word and a decimal from the number line that would be a good estimate of its chance of occurring.
- 5:02E Chance
- Extension page. Estimate the chances as percentages. For each outcome listed, choose a word and a decimal from the number line above that would be a good estimate of its chance of occurring. Explain how you would arrange for someone to choose an item at random from items shown.
- 5:02PT Progress test
- 5:03 Describing the chances
- Describe the chances of winning the dice game, or of obtaining the totals given. Use the results of the experiment, shown in the table, to find the percentage chance of tossing two drawing pins so that they land in given ways.
- 5:04 Ordering events
- Use the scale 0 to 1 to write the probability (as a decimal) of given results occurring - Spin again, win, lose. Is it more likely that the contestant will win, or lose? Is it possible/ likely for the wheel to be spun ten times without the contestant winning or losing? Explain how. Explain fairness in given dice game.
- 5:04C Possible outcomes
- Write the total of combinations as shown in the dice diagram. Write the number of ways that each total could be tossed, out of the 36 ways. Which total would have the most/ least chance of being tossed? Match the totals that have the same chance of being tossed. Analyse dice game. Write the total easiest/ hardest to toss. Predict the game board likely to be covered first. Order the boards and test predictions by playing.
- 5:04PT Progress test
- 5:AC New Maths Builder Texts
- Placeholder
- 5:ACC Year 5 Cover
- Placeholder
- 5:SP00C Contents: Year 5 Maths Builder text
- Contents
- 5:SP00D Answers: 5:SP01-5:SP19
- The answers to the Year 5 Maths Builder text 5:SP01-5:SP19
- 5:SP06 Equally likely outcomes
- 5:SP07 Finding the probability
- Probability of winning the dice game. Probability of choosing a tile.
- 5:SP08 Using fractions to describe chance
- Writing chances as fractions.
- 5:SP08C Describing the chances
- Describe the chances of winning the dice game, or of obtaining the totals given. Use the results of the experiment, shown in the table, to find the percentage chance of tossing two drawing pins so that they land in given ways.
- 5:SP09 The sum of probabilities
- Exploring the concepts of even chance, equal chance, and possible outcomes using word problems. Writing chance outcomes as a fraction, decimal and percentage. Exploring chance language.
- 5:SP14 Chance
- Extension page. Estimate the chances as percentages. For each outcome listed, choose a word and a decimal from the number line above that would be a good estimate of its chance of occurring. Explain how you would arrange for someone to choose an item at random from items shown.
- 5:SP15 Chance
- Match the chance labels eg impossible is 0 out of 4. Estimate chances as percentages. For each outcome listed, choose a word and a decimal from the number line that would be a good estimate of its chance of occurring.
- 5:SP15C Possible outcomes
- Write the total of combinations as shown in the dice diagram. Write the number of ways that each total could be tossed, out of the 36 ways. Which total would have the most/ least chance of being tossed? Match the totals that have the same chance of being tossed. Analyse dice game. Write the total easiest/ hardest to toss. Predict the game board likely to be covered first. Order the boards and test predictions by playing.
- 5:SP16 Chance
- Ordering chance events on a scale 0 to 1 using decimals and fractions.
- 5:SP16C Ordering events
- Use the scale 0 to 1 to write the probability (as a decimal) of given results occurring - Spin again, win, lose. Is it more likely that the contestant will win, or lose? Is it possible/ likely for the wheel to be spun ten times without the contestant winning or losing? Explain how. Explain fairness in given dice game.